
AIB Illustration student
Kristin Musser talks shop with illustrator Justin Kamerer of
Angryblue. Don't get angry - It's right here, check it out...
What are your most productive hours of the day? What is a day
in the life of "Angryblue" like?
It really depends on the day. I work at home, so the day sort of
goes like this: Wake up. Coffee. Attempt some sort of morning practice (very
important) - which might end up setting the tone for the day and
then figure out what the hell is happening for the day and get
going. I may spend the day packing orders, doing emails, creating or at
the print shop destroying perfectly innocent pieces of paper.
What was your first art related job and how did it go?
Before I decided to do freelance work as an
artist/illustrator/designer/whatever, my day job was doing web
design. Before that, it was working at a sign shop. Before that, I
learned a lot at a magnet high school and from whatever
self-teaching I did after that.
Did you attend a 4 year college? What was your major?
I did a few semesters and then needed to pay my rent/bills, so
didn't have the funding to do that. I think the route I've gone
with experience has personally done way more for me than what
college could offer my attention span. As a result, it's provided
me with self drive to really understand the facets of art history
and design that resonate with that I really love and then I learn
as much as I can from peers.
What inspires you?
Anything. I try to keep myself in a constant state of
brainstorming. Movies, music, banter with friends and mere
opportunities. My house of full of things I've collected, so I've
always got skulls, posters, prints, paintings and knick-knacks in
my periphery. Though organized, there's always some sort of visual
noise and I think that keeps me going.
The art world is full of highs and lows, what was your best
success so far and your worst failure? How did you handle each
of them?
The only failures I feel I've had are when my schedule has
been too frantic to meet a deadline. Other than that, every single
project is an exercise. Sometimes, you're going the motions on
what you're comfortable doing and sometimes you're trying
something completely new
because it's uncomfortable. I've had some of those things not resonate with my current
fan-base just because it's not what they're used to seeing from
me, but I hope that I'm building a presence to where it's a little
bit of a mystery about what I might offer up next. The theme of my
'brand' is how I bounce off of my random inspirations and
hopefully my jackassery-fueled humor pops up here and there as
well.
Sometimes something just doesn't resonate. With what I do as a
print artist, it's a gamble every time I do a gigposter. Either
the fans might not care about it, or they might be broke or people
might love the art, but not the band ...or don't want a poster for
a band they don't know, so they hold out hoping for an art print -
and I can't do an art print version of every poster because it'll
compete directly with sales. Something might KILL as an art print,
but if it doesn't go over well as a poster, I don't have a way of
knowing. Sometimes, a year down the road, a poster or print that didn't
resonate when they dropped will randomly blow up and I'll sell out
in a week without being able to track down the reason. Then again, maybe I'm just more optimistic than I come across by
the nature of my work. If I'm completely botching my way through a
job, I generally know it before anyone sees it. I've been lucky
enough to where I've not had my heart invested and excited about a
project and then when it was delivered had a client say "what the
hell is this?!" I think the only way i could
fail is just by not producing
or getting lazy and feeling like I was done learning. That's the
ultimate failure for any creative.
Lastly, what is the best advice you would give an artist who is
just starting out?
Sponge everything up. Obsessively dive in. Research. If you have a
style of art you like, research the crap out of it. If you like art nouveau,
figure out what makes it work. Figure out the
typography and which faces work together and why - don't just find
some typefaces that are sort of cool looking for the style. Pay
attention to the colors, line weights and anything else that might
be important to the nuance. Though I didn't stick with a formal
school of training, research
and independent study into the masters and the modern leaders of
design and illustration are incredibly important. I feel like
every artist needs at least 3 (at least) artists they
actively pay attention to that makes them think, "why the hell do I
bother" whenever they release a new print. I have that with
probably a dozen and it just makes me re-evaluate and think, "OK.
It's time to up my game."